More About the Multidimensional Story

ANOTHER SAMPLE 3-D STORY

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THOUGH we have several “3-D” multidimensional stories completed or near completion, we decided to release only one other of them, “The Perfect Candidate,” due to its topical nature, this being political caucus and primary season. The story was in fact written and rearranged in a matter of days– a test of speed in creating them.

Our thinking being– once the literary world does catch on to their advantages, and reader demand is created, we’ll need to be able to produce them at a fast rate.

(At some point we’ll commit fully and will run at our main site multidimensional fiction only.)

Speed is everything.

WHY THE 3-D STORY?

Writers write the short story one way– and have for decades if not centuries. Writers automatically fall into the familiar one point-of-view linear story, because that’s how we’ve been trained.

Exceptions to this have always existed– experimenters testing the artistic bounds of the story. Two of them caused me to think about the technique. One: F. Scott Fitzgerald‘s long story “May Day.” Another: Kenneth Fearing‘s classic noir novel The Big Clock

We’re taking the technique a few steps beyond, switching viewpoints at a much faster rate. This may at first be unfamiliar to the reader– then the mind makes an adjustment and reading becomes as natural as the old way. Too natural perhaps, as it doesn’t stand out as much as it could, as we hoped, its effects subtle.

Our focus with the technique is making the narrative faster; expanding the reader’s view of the presented world. Multidimensional writing allows more ways to play with space and time. The goal: improving the reader’s aesthetic experience.

Emphasis on structure, as 3-D writing demands, means bringing more analytical “left brain” thinking into the equation without overintellectualizing things. The narrative becomes fragmented– but they’re fragments which fit. 

CHANGING THE GOLF SWING

As with a revamped golf swing, the first attempts at writing the multidimensional story can look awkward. But if it’s truly a better technique, a better way of writing the story– albeit difficult to master– once the technique is mastered the result should be a spectacular improvement.

It’s to our advantage that no one right now understands what we’re doing– doesn’t see what a breakthrough the technique is. This enables us to further practice and develop its possibilities– and we will.

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-Karl Wenclas, New Pop Lit NEWS

 

Anti-Consensus Theory Applied to the Literary Game

FOUNDATIONS OF 3-D WRITING

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THE PREMISE of the 3D Short Story and the New Pop Lit project is that literature can become not only better, but way better.

We humans are at a primitive understanding of most worldly things. Including the nature of art and the waves and flows of cultural history. Yet expected consensus on this issue or that one is the rule of the day. We’re expected to agree– even if agreement is impossible. Because total knowledge for us is impossible. It’s usually one side attempting to impose its unique perspective on another side.

The classic work addressing the pack mentality is The Crowd by Gustave Le Bon. (Much studied by creators of the Madison Avenue ad industry.) Itself a primitive work, for all its insights.

We can reach a consensus on some things, sure– that the earth is round. That planets revolve around the sun. As often as not a consensus is wrong. Especially if accompanied by arrogance or complacency.

Robert-McNamaras-by Cecil Stoughton

The classic example of that is brainiac Defense Secretary Robert McNamara and his team of the “Best and Brightest” who blundered into, then misfought the Vietnam War. (Replayed forty years later in Iraq.)

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They had their charts and computer models and “experts” generating reams of data– kinda like the FiveThirtyEight crowd in the last big election– and broke the fighting of war down to a matter of graphs, statistics, and body counts. Then were outfought or at least outlasted by impoverished bands of guerrillas. The lessons of arrogance.

The lesson is that one needs to continually search for counter narratives. Other sides.

Sometimes statistics are the counter narrative. Sabermetrics was a leap ahead in understanding the well-regulated game of baseball. But other leaps await, even there.

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We need modesty about our understanding of anything. The kind shown by Chinese Premier Chou En Lai in 1972, who, when asked by Richard Nixon his opinion of the French Revolution, said “It’s too soon to tell.”

IN THE ARTS we can assume the current consensus is wrong. Art has always been about cultural change. Change, and more of it. Mimicking the nature of the universe. An art reaching moments of perceived perfection– then throwing the moment over in the interest of discovering an entirely new way of viewing things.
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We should strive for the imagination of a Nikola Tesla, who circa 1880 imagined fantastic happenings– who conceived then the world we live in now. The trick is to look beyond the moment, the “now”– what’s directly in front of us– to envision new ways of thinking and creating.
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-Karl Wenclas, New Pop Lit NEWS

Critics and New Art

THOUGHTS ON THE 3D SHORT STORY

impression sunrise claude monet(“Impression Sunrise” by Claude Monet.)

THE TEST of an artistic critic is how swiftly the person adapts to artistic change. The ability to embrace the NEW and not be left behind.

EXAMPLES from the past include the rise of modernist art, beginning with the 19th century Impressionists. As Robert Hughes and others noted, the inability of art critics to keep up with change became a cliche, until anything new was automatically accepted in fear of being wrong again.

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ANOTHER example is the transition in the late 1920’s from silent cinema to sound. Or, in the 50’s and 60’s, from “silver screen” movies to Technicolor and Cinemascope, which even as astute a film critic as Pauline Kael found difficulty dealing with, so enamored was she with smaller films of the 1930’s. Kael’s antipathy to wide screen movies was such that director David Lean once exclaimed to her, “You won’t be happy with any movie I make unless it’s shot on 16 mm in black and white!”

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HOW will literary critics react to the emergence of a new style of short story? One faster, more designed, more exciting than any short story offered now? A story, moreover, which fuses literary and pop elements to create a visibly different work?

Questions, questions. . . .
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Karl Wenclas, New Pop Lit NEWS

How to Change Literature

WHO NEEDS THE 3-D STORY?

mosaic photo a lesik via shutterstock(Photo: A Lesik via Shutterstock.)

I’ve been engaging in a lot of talk about the three-dimensional story, and will engage in more of it, BECAUSE whether or not we at New Pop Lit are able to perfect the idea– or someone else does– it’s a way out of the box into which the literary art has placed itself.

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WHO needs the 3D short story?

EVERYONE involved in the literary game in any way needs it– including at the highest levels, which are filled with caretakers and functionaries as much as literary artists. The scene is starved for a new kind of product– akin to the automobile business in the early 1950’s before the arrival of the Corvette, the Thunderbird, and the Mustang.

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(Especially had the only models available back then been stodgy Studebakers and Ramblers. Which is the condition of today’s established literary world.)

TIME FOR A NEW MODEL

The 3-D Story is the key to unlocking the future of literature. At this time, at New Pop Lit headquarters, in our labs and workshops, we’re furiously designing story prototypes– discarding some, keeping others, with a single goal:

To create the most brilliant and exciting short story ever written.

Once the new model is perfected and street-ready– fully readable and unique– the task will become leveraging it. Properly announcing the better literary product to the world.

These posts, at this blog, are laying that groundwork.
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-Karl Wenclas, New Pop Lit NEWS